#pragma once
#include "movingobject.h"
class CCivilian :
	public CMovingObject
{
	int m_nShield;

public:
	CCivilian(void);
	virtual ~CCivilian(void);

	virtual void Initialize( void );
	virtual void Update( float dT );
	virtual void Render( void );
	virtual RECT GetRect( void ) const;
	virtual void HandleCollision( const IEntity* pOther );
};

